// Variables that are used on both client and server
SWEP.PrintName			= "Hunting Rifle"		
SWEP.Base 				= "weapon_mad_base"

SWEP.ViewModel				= "models/weapons/v_hunt_scout.mdl"
SWEP.WorldModel			= "models/weapons/w_annabelle.mdl"
SWEP.HoldType			= "ar2"

SWEP.Spawnable			= true
SWEP.AdminSpawnable		= false

SWEP.Primary.Sound			= Sound("Weapon_AWP.Single")
SWEP.Primary.Recoil		= 10
SWEP.Primary.Damage		= 35
SWEP.Primary.NumShots	= 1
SWEP.Primary.Cone		= 0.05
SWEP.Primary.Delay 		= 0.450

SWEP.Primary.ClipSize		= 5					// Size of a clip
SWEP.Primary.DefaultClip	= 5					// Default number of bullets in a clip
SWEP.Primary.Automatic		= false				// Automatic/Semi Auto
SWEP.Primary.Ammo			= "smg1"

SWEP.Secondary.ClipSize		= -1					// Size of a clip
SWEP.Secondary.DefaultClip	= -1					// Default number of bullets in a clip
SWEP.Secondary.Automatic	= false				// Automatic/Semi Auto
SWEP.Secondary.Ammo		= "none"

SWEP.ShellEffect			= "effect_mad_shell_rifle"	// "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"

SWEP.Pistol				= false
SWEP.Rifle				= false
SWEP.Shotgun			= false
SWEP.Sniper				= true

SWEP.Other				= true

SWEP.IronSightsPos 			= Vector (4.9906, -9.5434, 2.5078)
SWEP.IronSightsAng 			= Vector (0.4573, 0.1018, 0)

SWEP.RunArmOffset 		= Vector (2.2344, -2.2257, 1.7539)
SWEP.RunArmAngle 			= Vector (-19.3086, 29.9962, 0)

/*---------------------------------------------------------
   Name: SWEP:Upgrade() & ClientUpgrade
   Desc: This upgrades the weapon from the gunlab
---------------------------------------------------------*/
function SWEP:Upgrade(bool)
	self.Primary.Damage		= 45
	self.Primary.Cone		= 0.01
	self.Upgradestring		= "Increased damage, decreased cone."
end